My hospital food adventure continues.
The one above wasn’t bad. Green beans and turkey and gravy. The roll was chicken salad. Bland but not bad. Also, delicious cottage cheese. 🙂
The one below is chicken and dumplings, meatloaf, scalloped potatoes and carrots. All not too bad. The meatloaf was good. The chicken and dumplings only meh.
This last one is baked noodles, and also turkey and noodles with gravy. Both also not bad.
I have recently gotten to reflect on hospital food. I suspect making the food is a rather thankless job. It tends to be bland and thought of as not so good. I don’t think this is really fair thought. The people making it have all kinds of constraints on their cooking based on creating a neutral diet that you can give to anyone including people recovering. My most recent example is below. The meal was much better than it looked. It just needed some salt. I am learning some of the tricks on how to order too. Lesson 1: Don’t waste carbs on a fruit cup.
I gave playing a pure melee character a shot. It is a surprising amount of fun. I went with a version of this build. It’s kind of gratifying running around smashing things with a club. I also like the high block chance. I feel it helps with survive-ability a lot.
I was recently rummaging through some of my old card boxes and I ran across the very first Magic:the Gathering deck I ever built. Here’s a video of my discovery:
I think Path of Exile may have made me take a break from Hardcore. I tried playing the new League in Softcore after a kind of pointless death in Hardcore and I am enjoying it. It was kind of lucky I did. I died an exceptionally avoidable death where I got stuck on some spikes in one of the trials of Ascendancy at like level 10 or something. I’m irritated that I died there. It was just sloppy.
That all being said though, I think Softcore might be a good idea. I’m trying a serious melee character for the first time. Might be good to keep the training wheels on for a while.
Path of Exile has two major modes of play: “Softcore” and “Hardcore”. In Softcore (or Standard) if you die, you may lose some experience, but that’s about it. It is inconvenient, horribly so at high levels, but not that bad. In Hardcore, if you die your character is transferred to the Softcore league and it drops you out of Hardcore. You keep the gear on your character and anything in your bank in the Hardcore league stays there, but your character isn’t in that league any more. It makes character death while playing in Hardcore a real thing. Path of Exile is also…unforgiving at times. It does a lot of random monster generation mixing in special modifiers for certain maps, leagues, etc and you can randomly hit super monsters every now and then. Also, there are crits that can randomly do massive damage.
I played Path of Exile in Softcore for a few years. Eventually I tried Hardcore and I find it tough to go back. After playing Hardcore, Softcore just seems easy and low risk. The problem is Hardcore is stressful and high risk. Hardore is further complicated by the potential for technical difficulties or lag spikes. Grinding Gear Games (the makers of PoE) will never return a character to Hardcore after it has died for any reason, even something that is their fault. It isn’t a matter of if you will die in Hardcore, but when. The last time I played a few months back, I named each of my new characters after what killed the last one.
After having played for almost a week in the new league, my character died. I very much enjoyed the league but I’m kind of in a tough spot. I don’t have any desire to play Softcore where death doesn’t matter. I am also not really in the mood to play for another week and have my Hardcore character a pointless death. I’m trapped in the middle between those two somewhere. I have been thinking about giving a Tempest a try, so I may be back into Hardcore before I know it.
Microgames are a kind of game that has been around for a while but seem to have gained in popularity lately. These are board, card or war games that fit in a very small package. Examples of these include: Button Men and Pennywise from Cheapass Games and Kickstarters like the amazingly successful Coinage.
These games seem to fill an interesting niche in gaming. Usually they are short, quick games that can be played in under half an hour with very little setup time. They make a neat palate cleanser between larger games. It is also possible to get in a couple of games in a few minutes or over a lunch.
Some of these games can be really enjoyable. I’m not sure if Pentago and Hive fit exactly into this category, but they both meet the small and portable requirements and are a great deal of fun.